Four months have passed since my last post and four grueling months they were indeed. As member of the task force handling the pandemic crisis at the company I work for, there was always more than plenty to do during last year aside from my regular tasks. While things were a little better during the … Continue reading New Year, New Games: I’M BACK!
In my first post detailling Combat and Enemy Classes I wrote that there was so much to talk about, and this is one question that stuck with me the most. What is at the heart of Ghost of Tsushima? The answer is simple. It is about family, which becomes very apparent in the companion quests. … Continue reading Ghost of Tsushima – Companion Quests
In Ghost of Tsushima, Sucker Punch's latest game, you play as Jin Sakai, a young samurai out for the adventure of his life. He is the ward of Lord Shimura, Jito - meaning land manager - of the island, and has enjoyed the best tutoring available, both in the art of war and the art … Continue reading Ghost of Tsushima – Becoming The Legend (Mild Spoilers)
Sucker Punch's long-awaited Ghost of Tushima has been out for two weeks now and I absolutely love it. So much so, in fact, that I was too busy playing the game that I did not bother to write anything about it, except for the occasional tweet. And there is so much I want to write … Continue reading Ghost of Tsushima – Combat and Enemy Classes
I actually bought Uncharted 1-3 for the PS3 back in 2015, but I disliked the arcade-style shooting in the first game and didn't play the other two games. But, being a fan of Naughty Dog's The Last of Us and having heard only good things about the studio's Uncharted 4: A Thief's End (2016), I … Continue reading Low Expectations – I played God of War (2018) and Uncharted 4 (2016)